While "Air" has the obvious advantage of flight, missions contain areas which only certain classes can go: marked walls can be bashed down by heavy vehicles, and there are small spaces where only light vehicles can go. Other data disks can be selected at the start of a mission to boost character stats.Ĭharacters are classed as "Heavy", "Light" or "Air". There are 24 unlockable characters in total, 14 through the campaign and 10 in the arenas. New characters can be unlocked by completing campaign and arena missions, locating "data disks" which appear as floating golden discs, or using unlock codes. If a character is knocked out, they can be revived by defeating a certain number of enemies with the remaining character. During the mission, you switch between the two chosen characters using the A button. Additionally, there is an Arena mode with five "arenas", each with six missions available, four bonus levels from the opposing game, and seven multiplayer levels.īefore each mission, you pick two Transformers from your available troops. Like the console version, the central focus of the two DS games is a linear campaign of missions, following basically the same story, split in two parts. Although they share some basic similarities, the two games follow different storylines (one from the Autobots' perspective, and the other from the Decepticons' perspective), and feature different characters, missions, and locations. A port of High Moon Studios' Transformers: War for Cybertron for the Nintendo DS, they were developed by Vicarious Visions, who also worked on Transformers Autobots and Transformers Decepticons in 2007, and Transformers Revenge of the Fallen: Autobots and Transformers Revenge of the Fallen: Decepticons in 2009. Transformers: War for Cybertron - Autobots and Transformers: War for Cybertron - Decepticons are two action-adventure video games based on the Transformers franchise, published by Activision in June 2010.
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